![]() ![]() Find the legendary flaming sword!īuild a stable and don’t miss your chance to gallop into battle against hordes of undead on your war horse or ride through a grim medieval landscape. An entirely new dungeon awaits you every time! Fight epic bosses, attack undeads, look out for deadly traps, and reach the treasure. Find an effective strategy for wielding every type of weapon!ĭescend into the great orders’ secret catacombs. Use different fighting styles to crush the rivals. Deal critical hits and evade enemy attacks. Morning star? Halberd? Maybe a crossbow? Choose from an arsenal of deadly weapons. But don’t forget to explore your enemies’ territory to collect valuable loot. Defend your citadel, construct and place traps for uninvited guests. Build a sound foundation for defenses against the undead and other survivors. Discover new designs and create realistic medieval weapons and armor to battle with the Plaguelands’ most dangerous inhabitants.Įvolve your shelter into invulnerable stronghold. ![]() Try infiltrating ancient dungeons and other survivors’ castles to obtain the most valuable resources.īuild workbenches and craft new resources. Collect resources, build a fortress, defend yourself from enemies, and survive combat with zombie-knights and other monsters in this new Souls-like game!Įxplore the Empire afflicted by the Grey Decay. Your goal is to survive as long as you can in this dangerous land. ![]() Its inhabitants have turned into endlessly wandering souls. A once-prosperous Imperial province, the Plaguelands are now covered in fear and darkness. I guess that's just how it is when people have direct contact to the person in charge.Over 20 million downloads worldwide! Grim Soul is a free-to-play dark fantasy survival MMORPG. Thank you, and I understand where you're coming from. I just don't like if it's clad in unsolicited advice how I could run my business better, pretending to render assistance (and then reacting indignant if I politely refuse to take the advice). I'm fine with anyone saying that he's just not willing to pay X for our product. And then there's the group of people who want to frame the discussion in a way that it's all about the $125.- option when in fact the one-year license is on offer for almost eight years now. but only works if there's elasticity in the price response curve, an important constraint that few bother to learn because it's usually there - but to every rule there's an exception). The point of pricing has been raised more times than I care to remember in the last 15 years, and the arguments are often very similar if not identical maybe some of the people who bring them up genuinely think that they have a genius business idea that we never thought about ( "lower the price, and you'll sell more, to make up for the loss" - yeah, that's economy 101. Maybe I came across more harsh than intended - if so, I'm sorry. And on that topic, I will surely get a timed license. Of course I'm no one to tell you how to sell your game, I won't pretend like I can. You seem to always get mad around these matters (maybe you're not, but you sound like it) so I really don't want you to think badly of me for what was merely a transient thought. I'm sorry Ssnake, I've said I'm fine with your pricing. Like I predicted seven years ago, the argument is still being brought up by some, just like on any other occasion when we reduced the price of the classic license for a short time. I suspected that it was baloney, but we added the offer for time-based licenses at a third of the price anyway. This was brought up years ago by freeloaders and cheapskates as an argument against the classic license. So please spare me any "helpful suggestions" how we should "adapt the business model" by imitating what other companies do and that then, surely, like countless other new customers, you'd suddenly buy. If you're still bringing up "but, $125.-" my working theory is that no matter how cheap we'd make the license, you still wouldn't buy. You can have SB Pro PE for a full year for just $39.50Įven if you play it for three years without interruptions, you'd still have spent less money on time-based licenses than on a classic license.
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